The Kytharian Realm

  • Fey Dragon - Concept Art
  • Fey Dragon

  • Size Large to Gargantuan
    Type Dragon
    Subtype(s)
    Alignment
    CR
    Patron Deity

    Basic Information

    Movement land, fly
    Vision low-light
    Diet omnivore
    Lifespan 60-120 years
    Location
    Intelligence Average
    Language same as bond
    Subraces
    Climate any
    Terrain hills, mountains

    Clutching

    Maturity 2-3 years
    Breeding Maturity 2-3 years
    Gestation 3 months
    Incubation 2 months
    Reproduction Oviparous
    Clutch Size 5-15 eggs
    Litter Size

    Bonding

    Bonding Rate High
    Bonding Preferences humanoid
    Bonding Age hatching-any age
    Bonding Type life-bond

    Appearance

    Height 6' to 12'
    Length
    Wingspan
    Weight
    Coloration
    Feathers
    Eye Color
    Build
    Distinctions
    Forms

    Bonus

    Based On
    Varients

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Description

Coloration

Sizes

Personality

Biology

Diet

Reproduction

Abilities

Society

Mating

Language

Religion

Diet

Relations

History

RPG Statblock

Stats presented are for a hatchling Sentran dragon. As the dragon ages, they gain abilities and increases in stats. The path of the dragon depends on their rider and themselves, with most becoming sorcerers but also being able to use magic found in other classes, such as druids, paladins, or bards.

Philippe Alan Ramsey CR 12

XP 25,600

Aasimar cleric 1

NG Medium outsider (native)

Init +0; Senses darkvision 60 ft.; Perception +5

Defense

AC 15, touch 10, flat-footed 15 (+5 armor)

hp 11 (1d8+3)

Fort +4, Ref +0, Will +5

Resist acid 5, cold 5, electricity 5

Offense

Speed 30 ft. (20 ft. in armor)

Melee heavy mace –1 (1d8–1)

Ranged light crossbow +0 (1d8/19–20)

Special Attacks channel positive energy (5/day, 1d6, DC 12); rebuke death (1d4+1, 6/day); touch of good (6/day)

Spell-Like Abilities (CL 1st)

1/day—daylight

Spells Prepared (CL 1st)

1st—bless, command (DC 14), protection from evil

0 (at will)—detect magic, guidance, stabilize

D domain spell; Domains Good, Healing

Statistics

Str 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14

Base Atk +0; CMB –1; CMD 9

Feats Turn Undead

Skills Diplomacy +8, Heal +7, Knowledge (religion) +5; Racial Modifiers +2 Diplomacy, +2 Perception

Languages Celestial, Common, Draconic

Ecology

Environment any land

Organization solitary, pair, or team (3–6)

Treasure NPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure)

Aasimars are humans with a signif icant amount of celestial or other good outsider blood in their ancestry. Aasimars are not always good, but it is a natural tendency for them, and they gravitate to good faiths or organizations associated with celestials. Aasimar heritage can hide for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens. Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features are hair that shines like metal, unusual eye or skin color, or even glowing golden halos.